Mind games: top 10 word games your kids are sure to love

Oh, these long trips - on the train, on the plane, in the car! You have already listened to a fairy tale, and all the songs have been sung several times and with expression, and painted out - and still go and go...


Published 2023-01-29, by Bethany Hall, University of Warwick PGCE student

Mind games: top 10 word games your kids are sure to love West Hockey Umpires

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Word games are a huge help - you can play them anywhere, even on the way to school. We have compiled the top 10 best games for all ages.

Word games are as old as time: they loved to play children in the past and the century before last (and some games come down to us almost in pristine condition). The advantages of these games is a lot: they do not require any devices, they allow you to have fun, learn something new, and also - train a lot of useful skills. And there are a lot of games and modifications. We have chosen the most interesting - among them are more complicated and easier and humanitarian and technical. Let's play?

1. "Yes - no."

How to play: the leader puzzles any word (for advanced players - a phrase). Players can ask any questions that can be answered by "yes" or "no". Whoever is the first to guess the word wins.

Number of players: two or more people

"Dunkin'" is the undisputed and familiar to many the leader of our hit parade. The rules are elementary, and the game is exciting - you can play with a three-year-old, and with ten. Most importantly, the game is useful: it teaches logical thinking and the skill to correctly formulate the question. In addition, more or less experienced players develop a system of questions that allow you to narrow down your search: is it alive? Is it man-made? Is it edible? And so on.

2. Word-letter

How to play: the leader guesses a word, one of the players chooses any letter. The presenter must explain the word using only words with that letter. For example, the word is "tree", the letter is "s". The presenter says something like: standing outside, building material, saplings, pine and so on. See also 7 little words answers.

Number of players: from two people

This game allows you to greatly expand the vocabulary and makes the imagination work, of course!

3. Associations

How to play: the host leaves the room for a while (or plugs his ears). Players choose who to riddle (it can be the players themselves, the host, or a mutual friend, for example). The presenter finds out what associations the riddled person evokes, for example: what genre of music does this person associate with? What color? What transport?

Number of players: from three people (the more the better)

Typically, during this game, no one can not keep from laughing, especially if the leader asks funny associations. But guessing is not so easy: the associations are all different. Besides, it's a wonderful way to look at the world a little bit with your child's eyes: it may turn out that the yellow - potatoes - bicycle - that's you!

4. Contact

How to play: the leader guesses a word (singular noun, the longer the more interesting), for example, "apartment", and says the first letter - "K". The task of the players is to find out what the word is riddled without naming it directly. One player asks: "Is that what you eat for breakfast?" If the presenter guesses what it is, he answers: "No, it's not porridge."

If the presenter doesn't understand what it is and the other player guesses, he adds: "There's contact!" Then the players begin to count to ten in chorus, and the presenter still has a chance to find the answer. At the count of ten, the players say the word they guessed, "mush," together. If they meant the same word, the presenter has to reveal the second letter of his word - "in". Now the players have to puzzle out words beginning with "kv". The game continues until the presenter's word is guessed.

Number of players: from three people.

Although the game description is quite long, the rules are not complicated at all. The game is fascinating and fun. It teaches you to give definitions and descriptions, and especially sophisticated players manage to describe the subject so that one player guessed it, not the leader.

5. Opla!

How to play: players choose any number from one to ten - for example, seven. Then they take turns counting up to a hundred, and instead of numbers that divide by seven or contain seven, you have to say "oops". Whoever is wrong - drops out.

Number of players: two and up

This funny game trains perfectly your verbal counting skills.

6. "I Win"

How to play: you have to prove that you have won. Why? Make up your own rules!

For example:

  • I won because I'm older.
  • Yes, but today only those whose name has the letter "M" in it win, and your name is Petya!
  • Yes, but the rules in this game are such that rule number two doesn't work!

And so on.

Number of players: two or more people.

Although the rules seem elementary, the game gets pretty tricky: you have to come up with your own conditions, while respecting all the previous ones. Here they are, sophistry in action! By practicing this game, your child will be able to change anyone's mind (caution: you too).

7. Three-liter jar

How to play: you choose any letter and call everything that fits in a three-liter jar. For example: "b" - ram, bug, barberry, broth, and so on.

Number of players: from two people.

Among other things, the game develops spatial imagination: it is necessary to remember that the jar is big, but its neck is narrow, so the big question is whether, for example, a glass will fit there?

8. Words

How to play: the leader calls any word, the player must think of a word for the last letter of the first one. Pineapple-dog-orange-snout.

Number of players: from two people.

Probably the most popular game of all times. You can play in the city, the names, the animals - the choice of topics is unlimited. At the same time it is possible to expand a child's knowledge in a particular area: riddle rare fish or favorite fairy tale characters.

9. Steamers

How to play: the leader says any word, for example, cat. The player adds the next one - the cat is awake. Then everyone adds a word, repeating the previous ones. The result can be a whole story, the main thing - do not mess up!

Number of players: two or more people.

The game is humorous, because the result of joint "creativity" is unpredictable! At the same time not a bad memory and imagination work.

10. Mirror

How to play: ask each other the words in their "mirror" reading: "luts" - a chair, "overed" - a tree and so on.

Number of players: from two people.

During the game you train your memory and attention, and then some of the words when you read them in reverse are hilarious.